Will GTA 6 Online repeat the mistakes of GTA 5 Online?
My biggest fear is that GTA 6 Online turns into another Shark Card simulator. GTA 5 Online had so much potential, but eventually devolved into flying bikes and orbital cannons. Rockstar really needs to learn from those mistakes. What would you change about it? Me personally: an economy that isn't inflated, no weaponized vehicles that ruin freemode, and actual repercussions for griefing.
Discussion (3)
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Sign in to commentA balanced economy is key. In GTA 5, a t-shirt actually cost more than one did in real life. Prices should scale with your earning potential, not your Shark Card buying power.
If they ever reintroduce something like the Oppressor MK2 I quit. That bike literally destroyed freemode for years. Don't let those flying bikes into GTA 6.
They literally grossed $8 billion off Shark Cards. Of course they're going to have premium currency. The question is whether they make it predatory or fair.